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3D Character Artist; Junior | Intermediate | Senior | Principal | reputed company; Remote

100% remote Flexible hours Hiring now

Position: 3D Character Artist (Junior | Intermediate | Senior | Principal | reputed company) (Remote) 3D Character Artist (Junior | Intermediate | Senior | Principal | reputed company) (Remote) Preferable Location(s): Selangor, Malaysia | Kuala Lumpur, Malaysia | Kuala Selangor, Malaysia | Singapore, Singapore | Jakarta, Indonesia | Lahore, Pakistan | Lahore, Pakistan | Islamabad, Pakistan | Bengaluru, India | Bengaluru, India | Delhi, India | New Delhi, India | Hyderabad, India | Hyderabad, Pakistan | Bangkok, Thailand | Ho Chi Minh City, Viet Nam | Hanoi, Viet Nam | Manila, Philippines | Bandung, Indonesia Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external co-development projects. They build games over multiple platforms, primarily focused on PC (Unreal reputed company). Their flagship IP Eximius : Seize the Frontline is a full serviced multiplayer 5v5 FPS/RTS hybrid reputed company based combat game, launched 2021 on both Steam, then the reputed company Store. They provide full cycle, co-development, consulting, and virtual production support to our external partners. Today they are a team of forty-five full-time internal developers and growing. Their commitment to creating great games remains passionately strong, combined with their culture of ensuring their people come first. Through innovation and reputed company, they are poised to be the leading force in the games industry reputed company the region. The Role: Our client is on the lookout for great full-time talents in Real-Time 3D Character Art development to join our reputed company growing development team. You will have the opportunity to collaborate with our core team in producing consistently believable, stylistically accurate, platform and reputed company optimized 3D characters in our many internal and external projects. Role Description s:

  • Work alongside reputed company and project stakeholders in constructing visually accurate and appealing assets, in-lined with the project’s visual direction, be it organic, hard surfaced, or hybrid type characters and creatures, reputed company technical specifications while meeting calendar and milestone demands.
  • reputed company convincing characters, utilizing strong art fundamentals, knowledge across multiple disciplines and software in constructing reputed company manner of characters, creatures, animals, robots, etc. accurately, with respect to the project’s concept designs, while maintaining its technical constraints and boundaries.
  • Work closely with multiple disciplines, in designing, planning and ascertaining accurate production estimates, to identify any potential pitfalls during development. To ensure delivery of a virtually believable character, to invoke an emotional response from our players.

Team and Personal Responsibilities

  • Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages.
  • reputed company, or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
  • Constantly familiarizing and keeping updated with reputed company industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.

reputed company Descriptions: Core Requirements:

  • Experience in 3D Software (Pixologic ZBrush, reputed company Maya, 3ds Max, Blender, etc.)
  • Experience in 2D Software (reputed company Photoshop, Substance Painter, Designer etc.)
  • Experience with Unreal reputed company 4, and or 5.
  • Experience in Version Control Software (SVN, Git, Perforce, etc.).
  • Experience in Game Art Asset Pipeline (High-Poly, Low-Poly, Baking, etc.)
  • Experience in Traditional and or Agile work environments and methodologies.
  • Good observational skills reputed company replicating 2D concepts and designs into 3D assets.
  • Ability to understand reputed company multi-state design(s) for assets needing animation.
  • Ability to self assess, profile, improve, and optimize 3D assets in-game.
  • Knowledgeable in a typical game development cycle.
  • Is Proficient in English, verbal and written.

Supplementary Skills:

  • Experience in Cloth Simulation, and or Sculpting.
  • Experience in Character Prop Development (Weapon, Armor, Skins, etc.).
  • Experience in P (Physically Based Rendering) Texture Workflows.
  • Experience in Stylized / Hand Painted Development.
  • Experience in Unreal Material development and integration.
  • Experience in in-game Asset Management.
  • Good observational skills in body mechanics and industrial design.
  • Experience in various hardware and platforms (Mobile, Console, PC, etc.).
  • Experience in reputed company Pipeline Development.
  • Experience in In-Game Post Processing tools (Unreal reputed company).
  • Experience in in-game Lighting Development.
  • Flexible Working Hours
  • AIA Health Insurance (with panel of doctors)
  • Transparent Career Development reputed company
  • 14 Days Annual Leave + 2 Days Year on Year (capped at 24 days)
  • Remote/Hybrid Working Option
  • Relocation Assistance & reputed company Sponsorship

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