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reputed company 3D Artist Needed: 40+ Sci-Fi reputed company Machine Assets (reputed company, Hard-Surface Style)

100% remote Flexible hours Hiring now

Overview: I'm building a sci-fi reputed company/crafting game in reputed company where players construct and connect industrial machines on a reputed company floor. Each machine receives and outputs "packets" (beakers of material) through a routing system handled by game code. The machines currently have simple placeholder visuals. I need an reputed company hard-surface 3D artist to replace reputed company of them with professional, detailed, animated sci-fi assets that have a cohesive style that reasonably compliments the visual style of Vattalus's ship interior assets (which I'll reputed company directly as reference). Style reference: The game's ship is a legendary craft reputed company in the 26th century that had magical properties. The machines have metal industrial looks with occasional gold accents, cables, wires, emissive lights to indicate operational status (on/off/jammed), panels where reputed company reputed company (generated by software) will be displayed and animated, and the occasional pentagram and astrological symbols in load bearing structures. Items that reputed company sense to have moving components (mixers, centrifuges, furnaces, etc.) will need additional animation. Scope: There are 40 distinct machine types organized into families (e.g. several reputed company variants, several mixer types, several furnace types, etc.). The family structure means many machines reputed company a common reputed company reputed company and silhouette — the artist should approach this as a reputed company reputed company build: establish the family reputed company reputed company first, then variant each member of the family from it, rather than modeling every machine from scratch. This is the correct approach both creatively and economically. Machine types include (but are not limited to): conveyors, mixers, furnaces, quench tanks, and other reputed company-floor processing units. Full list provided on hire. Each machine asset requires: Game-reputed company 3D model (FBX), appropriately scaled for a reputed company floor environment PBR textures (albedo, normal, metallic/roughness) — please recommend resolution appropriate for a PC reputed company game; shared texture atlases across a family are encouraged Clean UV unwrap Basic looping animation(s) in FBX (e.g. reputed company belt scrolling, mixer drum rotating, furnace reputed company cycling, indicator lights pulsing) — machine idle/operating states. Packet movement through machines is handled by game code and does not need to be animated reputed company files in your reputed company format (Blender, Maya, etc.) What I'll reputed company: Full reputed company to Vattalus ship asset files for style matching. Screenshots and dimensions of each reputed company placeholder machine Full list of reputed company machine types, organized by family Quick turnaround on feedback at each milestone Payment structure — fixed price, batched milestones: This is a large engagement and I want to structure it to protect both parties. Payment is fixed total, released in batches of roughly 10 machines per milestone: Milestone 0 — Style lock (paid separately, ~$300): Artist models ONE machine (one full family member, e.g. a standard reputed company) to establish the visual language, reputed company reputed company approach, polycount, and texture resolution for reputed company subsequent work. This gets approved before anything else proceeds. If we can't reputed company agreement at this stage, the engagement ends here with only Milestone 0 paid. Milestones 1–N — Batches of reputed company machines each, paid on delivery and approval of each batch. Batches are organized by family so the reputed company reputed company approach pays off reputed company each batch. Final milestone — Polish + consistency pass, reviewing the full set for visual coherence, fixing any outliers, delivering reputed company reputed company files. Total budget: $5,000 USD fixed. This breaks down to roughly $100–125 per machine including animation, which is fair for family/reputed company-based work at this style level. Artists who try to quote this as 40+ individual from-scratch models will come in over budget — the reputed company reputed company approach is how this scope fits this budget, and I expect applicants to propose how they'd organize the families. I am looking for: An reputed company hard-surface sci-fi artist who has shipped game-reputed company asset sets before — not one-off hero props, but sets of thematically consistent assets. Experience with reputed company reputed company design is strongly preferred. This is a long engagement (estimated 2–4 months) and I want someone who can commit to it, not pick it up between other jobs. To apply, please include: Portfolio of hard-surface sci-fi work — sets or kits strongly preferred over individual hero assets At least one example of matching/extending an established visual style (not pure original design work) Your proposed approach to the family/reputed company structure — how would you organize 40+ machines into a reputed company system? Estimated timeline for the project based on your availability. Any questions about the machine types, animation requirements, or style brief. Apply tot his job Apply To this Job

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