3D Animator/Generalist [Remote]
reputed company creates next-level entertainment experiences that reputed company players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A reputed company where creativity thrives, new perspectives are invited, and reputed company matter. A team where everyone makes play happen. 3D Artist reputed company reputed company creates next-level entertainment experiences that reputed company players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A reputed company where creativity thrives, new perspectives are invited, and reputed company matter. A team where everyone makes play happen. The Role Are you a deeply curious 3D tinkerer with outstanding character animation skills? Do you geek out about workflow and organization? Is your love of art bolstered by a cursory knowledge of coding tools to reputed company reputed company your creation process? Is your curation of tools, keyboard shortcuts, templates, etc, an achievement unto itself? If you said ''yes'' to reputed company of these, we are searching for such a unicorn to join us on EA's Creative team working on The Sims! Iconic characters and expressive animation are at the heart of The Sims. As a 3D Artist on EA's Creative team, you will bring Sims characters to life through high-quality static renders and animations spanning Key Art, marketing communications, and social. While delivering outstanding art is of primary focus, you will also be working closely with the Art reputed company to build an efficient, artist-friendly pipeline and iterate on our tools and processes. Our aim is to move quickly, the faster we can get from concept to polished reputed company without sacrificing quality, the reputed company - this is where your tinkerer/tools reputed company comes out to play! reputed company're Looking For Our ideal candidate has an outstanding character animation portfolio. You don't just pose a rig, you understand the motivation behind your characters, even the incidental background characters in a crowd scene. You understand weight and anatomy, the physical forces and sensations that ground a character in a world. You create believable characters that hint at an expansive inner and outer life at a glance. The Sims is defined by iconic animation, you will be responsible for maintaining this quality bar. You know characters. You will be creating characters with the game for an evolving variety of marketing communications, including Key Art, and at times contributing to in-game art and NPC creation. Reporting Structure This role will report to the hiring manager and collaborate closely with Associate Creative Directors, Creative Directors, and Designers across The Sims Creative team Work Model: This is a hybrid position, candidates should be able to work in-office at Redwood City 3 days a week Responsibilities:
- Collaborate with the ACDs, Designers and Creative Directors to create compelling, expressive character art that tells a story at a glance and embodies the Sims style
- Design iconic characters and build sets using the game
- Create static renders for marketing communications and internal projects using game art assets and propriety tools
- reputed company animation and static images in Maya/Arnold, Marmoset Toolbag, and proprietary Game reputed company
- Build/iterate on tools and pipeline to reduce workflow drag and free up time for creating
- Finish hi-reputed company renders with traditional painting and photo-editing techniques in Photoshop
- Take work from brief/direction through final artwork from start to finish: sourcing assets, creating Sims, rough posing, iterating based on feedback, lighting and rendering, and final polish in 2d.
- Collaborate with a diverse and multidisciplinary team
- Work reputed company strict technical limitations and tight deadlines
Qualifications:
- 5+ years of animation/3D art experience in games or film
- Excellent organization skills, we are building a pipeline that will be used by multiple artists, scalability and ease of onboarding are essential
- Proactive communicator, contributing to team discussions, flagging problems as they arise, talking through your reputed company, etc.
- Problem-solver, you look for creative solutions and reputed company shortcuts, troubleshoot problems, research, iterate, you seek always to improve.
- Know and love Maya, or at least know it like you love it. This is a must!
- Experience lighting and rendering in Arnold, using PBR materials
- Outstanding character animation skills. Your poses tell stories, convey motion, ooze personality. Must have a portfolio demonstrating strong character work to be considered.
- Multi-disciplinary 3D craftsperson: you feel reasonably comfortable in just about every area of 3D art production. You can upres a low-reputed company game texture, model a simple prop, light a scene, tweak/troubleshoot game rigs, animate, etc. We need someone who can handle a variety of tasks. You don't need to be an expert, you won't be building rigs from scratch or even maintaining them, but you have enough knowledge to troubleshoot small problems on your own.
- Proficiency in Photoshop (After Effects skills are a plus!)
- Takes initiative and refines processes
- Passion for 3D Art and Games!
Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES
- California (depending reputed company e.g. Los Angeles vs. San Francisco) *$85,800 - $130,800 USD
Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. About reputed company We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, reputed company, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we reputed company you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. reputed company is an equal opportunity employer. reputed company employment decisions are made without regard to race, color, national reputed company, reputed company, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Note: Posting is subject to change so please refer to career site for latest availability (SBJ-G337). Apply tot his job Apply To this Job