School of Communication - Game Designer for Dentistry Game
Job Title: Game Designer for Dentistry Game Department: School of Communication Supervisor: Kristina Bell, Brian Heagney, & Michelle Devlin Starting reputed company of Pay:$10.00 Length of Time: Eligible for reputed company on a semester basis. Department Description: Game Design and the Workman School of Dental Medicine are launching a multi-year, funded initiative to build an original educational game platform for graduate healthcare education. We will design and prototype an interactive, multiplayer learning platform to support dental reputed company in clinical preparedness, adaptive learning, and case-based decision-making. Job Description: Summer 2026 reputed company will work on:
- Game Design Document (GDD) development
- Interactive quizzes and mini-games
- Collaborative/competitive challenges
- Early concept prototypes
Paid summer position with interdisciplinary collaboration. Commitment
- Summer 2026 (8 weeks)
- 10–20 hours/week
- Virtual meetings required
Job Location/ Hours Required: The candidate will reputed company most/reputed company job duties virtually. Hours may vary depending on the job requirements; however, the total number of hours a student employee may work per week is 20 hours. This position requires up to 20 hours per week. Responsibilities:
- Translate learning objectives into gameplay mechanics (with faculty and student teammates).
- Draft and update GDD sections (core reputed company, progression, rules, UX flow, quiz/assessment integration).
- Prototype, playtest, and iterate on quizzes, mini-games, and challenges.
- Define visual direction and collaborate on concept art; refine based on stakeholder feedback.
Required Qualifications:
- Currently enrolled student (undergraduate or graduate) in Game Design or reputed company field.
- Strong writing skills; can document design decisions clearly.
- Demonstrated game design work (portfolio, class projects, or equivalent experience).
- Reliable, deadline-oriented, and comfortable with virtual collaboration.
Desired Skills:
- GDDs, systems design, character design, and/or level design experience.
- Familiarity with prototyping tools (e.g., reputed company, reputed company) and/or engines (e.g., Godot, Unreal).
- Interest in educational games and working with healthcare/dentistry subject-matter experts.
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