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Senior Technical Artist

100% remote Flexible hours Hiring now

About the position Hundred Star Games is an independent video game developer based in Hackney Wick, East London, founded by Jamie Walker and Sefton Hill, previous founders of Rocksteady and the creative leadership team of Rocksteady’s Batman Arkham series. Growing to a maximum of 100 people over the next few years, we’re doing things differently at Hundred Star, so we can focus on making great games and building meaningful connections with those we work with. Our company culture and way of working is unique to the industry and encourages leadership at all levels, autonomy, accountability, team support, sharing vulnerability, and building context, connection, and treating people well. We’re looking for a Senior Technical Artist to join our growing team and be a vital link between our Artists and Engineers, as we work together to create a truly unique and exciting experience in UE5. Working closely with our existing Technical Artists, you will be responsible for supporting scalable workflows, uphold quality standards, and help ensure our game looks stunning without compromising performance. We’re a hybrid studio, with everyone working in studio Tuesday through Thursday, with Mondays and Fridays open to WFH within the UK.

Responsibilities

  • Confidently communicate and coordinate with the Art, Programming, and Design teams.
  • Create and maintain efficient and user-friendly (art) pipelines, tools, and workflows within Unreal Engine 5, ensuring teams can work efficiently at scale.
  • Optimize memory and game performance, performing regular performance audits using Unreal Insights, GPU Visualizer, and other profiling tools to document and take appropriate action when needed.
  • Develop and nurture materials and shader graphs in UE5, balancing visual quality with GPU cost.
  • Help to solve complex technical art production issues which occur during development.

Requirements

  • Proven track record of optimizing real-time content to meet platform Performance targets (PC/Console) in UE4/5
  • Experience developing and maintaining real time shaders.
  • Demonstrable skill in 3d art pipeline creation (Destruction, VFX, Procedural).
  • Excellent communication and collaboration skills.
  • Strong proactive problem-solving attitude.

Nice-to-haves

  • Given the highly collaborative and small size of our studio, individuals who are familiar with the core responsibilities of VFX, Environment Art and Technical Animation positions would be advantageous.
  • An understanding of PCG (Procedural Content Generation) in UE5.
  • Experience setting up and optimising Chaos destructible assets in UE5, with an awareness of the runtime performance implications of destruction simulations.

Benefits

  • 28 Days Annual Leave
  • Discretionary annual bonus
  • Private Medical, Cash Plan and Dental insurance through BUPA (Couple and Family cover) - medical history disregarded
  • Life, Critical illness and Income Protection benefit
  • Enhanced Maternity/Paternity Leave and Pay
  • Focus on Wellbeing which includes, subsidised gym membership, annual fitness grant, inhouse yoga and fitness classes and discounted massages
  • Regular social events throughout the year, including a Summer Wellness Retreat and monthly birthday and milestone celebrations

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