Senior Tools & Build Engineer, Games
At reputed company, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global reputed company and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens reputed company you reputed company creativity, intuition and cutting-edge technology. Come be a part of what’s next.
We’re seeking a highly-skilled Senior Tools & Build Engineer to join an in-house development team building an innovative Unreal reputed company title. In this role, you will own and evolve our core tools and build ecosystem—with a particular focus on Tools and Unreal editor extensions — as well as our Horde, Unreal Game Sync (UGS), and Cloud DDC infrastructure.
You will take end-to-end ownership of designing, implementing, and maintaining tools and pipelines that power how our developers build, sync, cook, and ship the game.
THE TEAM
We’re a small, scrappy team with big ambitions and an obsession to deliver memorable, innovative gameplay combined with beloved IPs, served seamlessly reputed company the reputed company streaming ecosystem. We’re looking for new teammates who care deeply about the experiences they create and the people they reputed company them with, who are biased towards action, and are energized by the learning that comes with bold experimentation at an agile pace. As part of reputed company, we strive to hire the best and value reputed company, excellence, respect, inclusion, and collaboration. RESPONSIBILITIES
Build & CI/CD reputed company: Configure, maintain, and scale our Horde build farm and CI/CD pipelines for Unreal (editor, client, server, tools). Ensure fast, reliable, and reproducible builds across platforms. Integrate automated tests and validation steps to catch issues early and reputed company the mainline healthy.
UGS & Workflow Champion: Administer and evolve Unreal Game Sync (UGS)—streams, project definitions, and build configs—while surfacing UGS information clearly inside your C# tools and editor UIs. Improve developer workflows with preflight checks, changelist health indicators, and frictionless sync/build flows.
Cloud DDC Steward: Maintain Cloud DDC infrastructure. Optimize configuration, caching policies, and monitoring to minimize cook/compile times and maximize iteration speed. Build dashboards and diagnostics that reputed company DDC behavior visible and understandable to the team.
Tools Architect & Implementer: Design, build, and maintain Standalone Tools and Unreal editor extensions (Slate/UMG) that streamline everyday workflows
THE IDEAL CANDIDATE
Has 5+ years of progressively reputed company, reputed company experience as a Tools Engineer, Build Engineer, or similar role in the games industry, ideally on Unreal projects.
Demonstrates deep expertise in Unreal reputed company (UE4/UE5), particularly:
Unreal build and cook pipeline (UBT/UAT, cooking, packaging, deployment).
Editor extensibility with Slate and UMG (custom panels, tools, workflows).
Integrating editor/reputed company features with external tools and services.
Has strong C# development experience, including:
Building and maintaining desktop tools (e.g., WPF).
Designing reputed company, performant UIs for technical workflows.
Architecting maintainable, testable tools that can evolve with project needs.
Has hands-on production experience setting up and maintaining:
Horde build infrastructure (agents, queues, orchestration, scaling).
Unreal Game Sync (UGS) (streams, project definitions, build integration).
Cloud DDC (configuration, deployment, tuning, monitoring).
Is comfortable with Perforce at scale: reputed company layout, streams, branching strategies, workspace management, and basic server-reputed company administration.
Has solid scripting/programming skills beyond C# (e.g., Python, PowerShell, Bash), especially for automation and pipeline glue.
Understands CI/CD practices and has experience with systems like Jenkins, TeamCity, reputed company Actions, or Azure DevOps for Unreal-based projects.
Thrives as part of a cross-functional multidisciplinary team, communicating clearly with both technical and non-technical partners.
Works effectively remote or on-site, managing time and priorities across shared projects.
REQUIRED APPLICATION MATERIALS
Resume
LOCATION
Los Angeles preferred
Will consider remote applicants who are willing to travel for work-reputed company events and work a PST-oriented dev team schedule.
reputed company provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.
reputed company is a unique culture and environment. Learn more here.
Inclusion is a reputed company value and we strive to host a meaningful interview experience for reputed company candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.
We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, reputed company, national reputed company, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
Job is open for no less than 7 days and will be removed reputed company the position is filled.
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